Blender和UE5暗黑地牢RPG游戏制作网课资源

 2022-09-02    573  

Blender和UE5暗黑地牢RPG游戏制作网盘资源 百度云下载

路径:设计2区/ 316.Blender和UE5暗黑地牢RPG游戏制作【画质还行有中文字幕】


Blender和UE5暗黑地牢RPG游戏制作网盘资源 百度云目录:

1. Introduction Video

2. Section 1 - Blender Basics

3. Section 2 - HDRI Lighting

4. Section 3 – Blender Asset Manager

5. Section 4 – Basic Mesh Tools

6. Section 5 – Working with Modifiers

7. Section 6 – Creating our First Modular Piece

8. Section 7 – Mid Level Geometry

9. Section 8 – Modifier Stacking

10. Section 9 – Different UV Options

11. Section 10 – Creating our Smaller Assets

12. Section 11 – Doors & Proportional Editing

13. Section 12 – Creating Hinges & Handles

14. Section 13 – More Complex Geometry

15. Section 14 – Basic Sculpting in Blender

16. Section 15 – Creating Simple Stairs

17. Section 16 – Creating Door Arches

18. Section 17 – Spiral Staircases

19. Section 18 – The Vault Modular Piece

20. Section 19 – Braziers & Hot Coals

21. Section 20 – Dungeon Lighting with Torches

22. Section 21 – Animated Torch Flame

23. Sections 22 – Flame Material Node Setup

24. Section 23 – Bringing Realism to our Flames

25. Section 24 – Starting the Dungeon Layout

26. Section 25 – Using Modular Pieces in Different Ways

27. Section 26 – Bringing our Dungeon to Life

28. Section 27 – Working with Cameras

29. Section 28 – Different Render Engines

30. Section 29 – Working with Collections

31. Section 30 – Exporting to Unreal Engine 5

32. Section 31 – Unreal Engine 5 Basics

33. Section 32 – Importing 3D Assets

34. Section 33 – Bringing Kitbash Props to Scene

35. Section 34 – Setting up Mesh Collisions

36. Section 35 – Setting up Environment

37. Section 36 – Building Lower Dungeon Floors

38. Section 37 – Creating our Ground Floor Section

39. Section 38 – Adding More Complexity to our Rooms

40. Section 39 – Working with Elevation to Design our Level

41. Section 40 – Setting up Hidden Rooms

42. Section 41 – Building Final Parts of our Level

43. Section 42 – Using Blueprint to Create Interactable Doors

44. Section 43 – Cutting Custom Holes within Mesh

45. Section 44 – Setting up Water Material

46. Section 45 – Creating Sewer WaterFall

47. Section 46 – Creating Sewer Splash Effect

48. Section 47 – Setting up Fire Fluid Simulation

49. Section 48 – Creating Fire Particles

50. Section 49 – Creating UE5 Torch Blueprint

51. Section 50 – Setting up Final Decorations for our 3D level

52. Section 51 – Setting up Visuals

素材

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